Ancient Tower

Some screengrabs of what I've been working on.

-Modeled and rendered in Maya
-Trees gotten from tf3dm.com
-Ivy generated in Ivy Generator

Still lots of work to be done, but I like how it turned out. Will maybe go back to working on this.








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SteamPunk Clock


So I got my animation professor from last semester to send me the file of this clock that I worked on, since I wasn't available to pick it up. Luckily, he still had access to the model so here it is.

Inspired by:



Modeled by frozenstocks from deviantart. Here is his/her profile:

http://frozenstocks.deviantart.com/art/Steampunk-Clock-Render-469971296

I'm really proud of this clock; it was the first adequate thing I modeled on ZBrush and is so detailed that I had to use multiple challenging tools to get that detail on the clock.






Extrusions are a little rough, but it's cool, it's cool.





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Currently Working On...

Hello!

So I'm currently situated abroad (in Paris) for the semester. Here, I'm working at a start-up company where I'm helping to design their website. I'm working on a little animation that I plan on putting as their intro home page.

 Here's what it looks like behind the scenes. Obviously being animated in Maya. It was modeled mostly in ZBrush with ZSpheres, but I used Maya to create the head of the shape and ZRemesher to realign the topology.

And here's what it looks like so far...

Painted w/ polypaint and transferred UVs to Maya. This made the model texture a little spotty, so I ended up making the UVs on Maya and using GoZ to fix it.

Now to the hard part: I have to make a rig for this character and animate a small little dance, which I assume will be super fun :)


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Armor Model // Rope & Chains

Modeled in ZBrush.










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Heian Shrine Model // ZBrush & Maya

Modeled after the Heian Shrine, a Shinto shrine located in Sakyō-ku, Kyoto, Japan.
Modeled in ZBrush 4R7; 
Textured using Polypaint in ZBrush; 
Lit & rendered in Maya 2016. 


















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Crown Modeled on Blender (2015)




Modeled in Blender 
Rendered and lighted in Maya 


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